Videogames & Esports
The firm has been assisting various operators in the sector for over twenty years, including console manufacturers, video game publishers, independent developers, localisation companies, service providers within the supply chain, and trade associations. Our advice has covered regulatory aspects (ranging from fair compensation for private copying to regulations concerning minors), contractual matters (acquisition of rights, contracts with authors/artists, contracts with service providers, including in the field of AI), and legal defence in the event of infringements. We also provide ongoing support in the area of lobbying (including, in particular, recent work on esports and local legislation).
Significant experience
- We have managed the contractual arrangements for artists (voice actors) for various local editions of video games across numerous jurisdictions (including Italy, France, Germany, Spain, Japan, Mexico and others), with particular regard to the transfer of rights and remuneration.
- We have assisted a video game publisher requiring the acquisition of community-generated content, handling the necessary clearances to transition from an open-source context to a commercial one.
- We are providing support to the Italian Partner in organising and facilitating the participation of national teams in the second edition of a major world championship in the esports sector.
- We oversaw the development of a video game that utilised images of landscapes or assets located in Italy, addressing issues relating to cultural heritage rights.
- We have provided consultancy on the use of music within video games, including in relation to dealings with collecting societies.
Related news
Events